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ABYSS - Deep Sea Expedition Log

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Devlog

  • The First Sea Is Complete — 15,000 Meters Deep
    March 20, 2026 by Quatrex#devlog, #update, #idlegame, #milestone
    When I first released ABYSS five weeks ago, the deepest you could go was 8,000 meters. There were 50 creatures, 22 junk types, and a level cap of 25. Today, the first chapter is complete. What Changed... Continue reading
  • Tutorial Expedition — No More Hour-Long Timewalls
    February 20, 2026 by Quatrex##devlog, ##gamedesign, ##idlegame, ##ux
    We got some brutally honest feedback after launch: "Are you serious? Just a few seconds in and there are hour-long timewalls?" Fair point. We were so focused on the long-term idle loop that we overloo... Continue reading
  • Why I Made a Deep-Sea Idle Game — Design Philosophy Behind ABYSS
    February 16, 2026 by Quatrex#idle, #incremental, #deep-sea, #simulation, #aquarium, #creatures, #browser, #exploration, #cozy, #free
    Why I Made a Deep-Sea Idle Game ABYSS is a browser-based idle game about deep-sea exploration. You send expeditions into the abyss, wait, and read the report when they return. The creatures you catch... Continue reading
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Updated 26 days ago